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Scholarly Articles

Analysis

Exploring Games from the Creator’s Perspective

By Nathan Lovato

How to Design a User Feedback Survey

By Nefer Doane

Art

Reducing Visual Confusion In Your Game

By Peter Angstadt

How To Use Photoshop Layer Styles Like a Boss

By Dave Bleja

Business

Funding Your Game Startup

By Burak Tezateser

Design 101

Design 101: 1- Design Goals

By Dan Felder

Design 101: 2- Complexity vs. Depth

By Dan Felder

Design 101: 3- The Structure of Fun

By Dan Felder

Design 101: 4- Emotional Alignment

By Dan Felder

General

Memorable Names For Virtual Things

By Rob Lockhart

Types of Designers

By Liz England

Starting a Side Project

By Adam Engels

What's in an Icon?

By Nicholas Lives

Armor For Dummies And/Or Game Developers

By Anna Jenelius

How to Design Effective Achievements Part 1

By Lucas Blair

How to Design Effective Achievements Part 2

By Lucas Blair

How to Design Effective Achievements Part 3

By Lucas Blair

13 Basic Principles of Game Design

By Matt Allmer

Level design

Hourences Level Design Tips

By Sjoerd De Jong (Hourences)

Mechanics

The Craft of Game Systems Part 1

By Daniel Achterman

The Craft of Game Systems Part 2

By Daniel Achterman

7 Essential Ingredients for an Unforgettable Boss Battle

By MaybeLaterx

Designing Enemies: How I Learned to Stop Worrying and Love the MvC

By Mike Birkhead

Designing an RPG Inventory System That Fits

By Robert DellaFave

RPG Battle Systems Part 1

By Craig Stern (Sinister Design)

RPG Battle Systems Part 2

By Craig Stern (Sinister Design)

Programming

Unconventional Tips for Improving your Programming Skills

By Livio De La Cruz's

Behavior Trees For AI: How They Work

By Chris Simpson

User interface

Scroll Back: The Theory and Practice of Cameras In Side Scrollers

By Itay Keren

User Interface Design in Video Games

By Anthony Stonehouse

The Importance of Typography in Video Games

By Carol Mertz

Principles of User Interface Design

By Joshua Porter

Writing

Writing Interactive Fiction in Six Steps

By Ben Serviss

Writing a more compelling game narrative

By Will O'Neill

Where Do Characters Come From?

By Adam The Game Guy

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